This playlist is dedicated to the Niagara particle system acting as an introduction to some of the basic concepts of creating emitters and systems.
The incredibly popular Unreal C++ course by GameDev.tv has just received a huge overhaul with two entirely new sections, including one by myself covering the creation of a small arcade-style tank shooting game.
Intended to be the true intro to C++ for UE4. This playlist will focus on one topic at a time and explain how, why and when they work. Think of it as documentation in video form.